

They are the spaces right against the left and right walls of the middle platform. There are two spaces in the arena that can keep the Knight safe from most of Nosk's attacks and manoeuvres. Nosk moves quite fast and takes up a lot of space which can make it challenging to avoid Nosk. After this attack is over, Nosk drops down where the last blob landed. Nosk can take about one and a half seconds off-screen before dropping the first blob. These blobs linger on the ground for about two seconds. Nosk stays out of sight for about six and a half seconds, dropping a blob or two every half second after the first blob. Rain: Nosk leaps into the ceiling of the arena, disappearing from sight, and rains blobs of Infection down on the Knight.This attack is always followed up by a Charge attack. Nosk always runs up to the centre of the arena to use this attack. Each blob lingers on the ground for about 2 seconds. They fly in parabolic arcs, leaving small gaps in between each blob after landing. Eruption: Nosk spews two blobs of Infection at its feet and sixteen more blobs, eight to its left, and eight to its right.

It uses this manoeuvre to traverse the arena, but, at times, it also uses this to target the Knight. It traverses the entire arena with this attack, and it does not stop if it hits the Knight. Charge: Nosk makes a short screech, then rapidly scurries towards the Knight.It first assumes the shape of Hornet and retains her shell as a face throughout the fight. It appears in the Pantheon of the Artist, but takes a winged form during the Pantheon of Hallownest. Nosk, like all other strong creatures of Hallownest, is summoned to Godhome by the ritual of the Godseeker. The Knight can then collect a Pale Ore from a fossil in a cave further along. It leaves behind only its counterfeit shell amidst puddles of Infection. When defeated, Infection bursts out of Nosk making it explode. Once reaching its lair, Nosk reveals its true form through a grotesque transformation, before roaring and beginning the fight. In the last tunnel, barriers of organic matter close one after another behind the Knight. The way to Nosk's lair is littered with various dead bugs, their thoughts hinting at the creature's treachery. There it appears in several places and disappears before the Knight reaches it. After this, it can only be encountered in the hidden maze of tunnels leading to its lair. It can first be seen in an unreachable location before the long drop to the area's Hot Spring. When first encountered in Deepnest, Nosk looks exactly like the Knight. It hangs its prey, including Dirtcarvers, a Stalking Devout, and various Vessels, from the ceiling of its lair at the bottom of Deepnest. It can mimic the shape of faces it finds in the memories of bugs, usually loved or departed ones, and can contort its body to assume a smaller frame. Nosk is a mysterious, shape-shifting, Infected beast hunting throughout Deepnest.
