
It's a bit of a struggle in routing this stage to decide to kill things or tank damage and risk dying/detouring for health.
#Pocky and rocky 2 speedrun upgrade#
I'd have switched to upgraded fire here (you can fully upgrade blue/spread and collect the two reds to be fully upgraded at the first door) as it's possible with good routing to get through significant parts of this section with little delay. Getting the dog here was very fortunate and it lets the runner get through the bridge with minimal delay. I kind of feel like if you're going to go for it and you don't get it then you ought to reset. It's safer to wait for the boss to do one attack and go for the finish. It's a net time gain if you get a bomb, but not being able to collect it in the run costs a significant amount of time.īotching the quick kill also causes a huge time loss. The bomb is a significant detour in this stage. Leaving the harpies alive after the bamboo boss lags the game like crazy on the cyclops, I'd have to see if it's faster than engaging them. Losing the second fire upgrade for the cyclops fight was a bit unfortunate and cost a slight detour. Not sure what was going on with sliding near that present trap. You can see this on the cyclops and the first boss quite clearly. One thing the runner didn't mention in the comments, but did do in the run is that fully upgraded fire disperses when it's hit and you can use this mechanic to hit enemies with large hitboxes in such a way that the dispersal hits which basically guarantees you're damaging enemies every four frames. Anyway, the runner got bombs in every level except stage 2 and that's quite a feat. I've seen talk of it being done in realtime, but I'm a bit out of the loop on how feasible it is. I knew from TASing attempts at this game that whether or not you get a bomb is determined on the frame you press start during the stage transition cutscenes.
